Skyfang fighter jet in flight above the clouds
Skyfang app icon

Case study · Mobile game development

Live on the App StoreVimersive StudioUnityiOS

Skyfang: Airplane Games

An arcade air-combat game for iPhone and iPad, built in Unity by Vimersive Studio and published on the Apple App Store. Steer with one thumb, fire with the other, lock on and take down giant boss aircraft.

Missions
38
Themed worlds
8
Fighter jets
6
Difficulty levels
3

Overview

Arcade flying, made for quick sessions

Skyfang is a single-player air-combat game designed around short missions with one clear goal each: jump in, fly hard, and come back for one more. Players work through a 30-mission campaign world by world, plus 8 bonus missions with their own unlock goals.

Missions mix dogfights, ground strikes, escorts, base defense, checkpoint runs, coin rushes, missile dodging and survival. Campaign bosses fight back in phases with escorts and missile salvos. Between missions, players unlock new aircraft in the Hangar and upgrade engine, armor, guns and missiles across five levels each.

Game
Skyfang: Airplane Games
Category
Mobile game development
Platform
iOS · iPhone and iPad
Engine
Unity · C#
Status
Published · live on the App Store
Studio
Vimersive Studio
Lead developer
Abdur Rehman Arshad
Business model
Free to play, contains ads, no in-app purchases
Store
App Store listing ↗

Gameplay

Straight from the cockpit

Every image is a real capture from the game. Select one to open it full size.

Boss battle against a giant warden aircraft
Boss battles: giant aircraft with multiple attack phases
Dogfight over a green valley
Dogfights over green valleys
Defending a fleet over the open ocean
Base defense over the open ocean
Survival mission in a snowstorm
Survival in a snowstorm
Dogfight through mountain passes
Mountain-pass dogfights
Hangar screen showing a fighter jet
The Hangar: six jets to unlock
Upgrade Bay screen with engine, armor, gun and missile upgrades
Upgrade Bay: five levels per system
Campaign map with missions grouped by world
Campaign map: 30 missions across themed worlds, with stars to earn

Development highlights

From Unity project to App Store release

  • Unity development

    Built in Unity with C#

    • Unity 2022.3 LTS with gameplay, UI and progression written in C#.
    • Scenes, prefabs and materials generated by editor scripts, so the whole game can be rebuilt consistently.
    • Automated logic tests, scene validation and play-mode smoke tests that run headlessly.
    • App Store screenshots and header art captured in-engine with an automated capture tool.
  • Mobile optimization

    Made for phones and tablets

    • Object pooling for projectiles and effects, with no per-shot instantiate or destroy.
    • Low, Medium and High graphics settings: Low targets 30 fps, Medium and High 60 fps, and optional effects scale with the setting.
    • IL2CPP ARM64 builds and safe-area-aware UI for notched and Dynamic Island iPhones.
    • One-thumb controls: floating or fixed joystick plus optional tilt steering. The game itself plays offline.
  • Advertising integration

    Google AdMob, placed with care

    • Banner ads only on menu screens, never during combat.
    • Interstitials capped to at most one every two finished missions, with a minimum gap between them.
    • Optional rewarded video to continue a mission once or double coin rewards.
    • Google consent (UMP) and Apple App Tracking Transparency handled before any ad is requested.
  • Publishing

    Released on the App Store

    • Store listing, screenshots for every required iPhone and iPad size, and header art.
    • A dedicated game website, privacy policy and support contact.
    • app-ads.txt published for ad-network verification.
    • No account needed: progress stays on the player's device.

Ready for takeoff?

Play Skyfang on iPhone and iPad

Free to play on the App Store. Planning a Unity game of your own? Vimersive Studio builds and publishes mobile games from first prototype to store release.

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