Games, apps and immersive worlds.

Specialising in game development, mobile apps, AR and VR, mixed reality and interactive experiences.

I'm Abdur Rehman Arshad. Abdur Studio builds Unity games, mobile apps and AR, VR and mixed-reality experiences, from the first prototype to a build running on a real device.

Game developmentMobile appsVirtual realityAugmented realityMixed realityInteractive experiences360° toursAI and emerging tech

Featured projects

A mix of published apps and work in progress. Each card shows its real status.

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BandPulse: One song. Every instrument.Coming soon · Google Play & App Store

Games

BandPulse: Piano Rhythm Game

One song, every instrument: piano, guitar, drums and DJ, 12 original songs and a 60-level World Tour.

  • Unity
  • C#
  • DSP-clock rhythm engine

Android · iPhone · Personal product

VPN Super home, protected and locations screensUpdate 1.3 · HUAWEI AppGallery

Mobile Apps

VPN Super Free

One-tap VPN that picks the fastest server and only says “Protected” after traffic really flows. Split tunnelling, live exit-IP check, server switching without dropping.

  • Unity
  • Java VpnService
  • Xray-core

Android · HUAWEI AppGallery · Personal product

Privacy policy
Brushlark home, tracing and sketch library screensIn development

AR and Mobile Apps

Brushlark: AR Tracing Camera

Trace a sketch onto real paper through your phone camera, or draw on screen. 70 original sketches and 40 step-by-step drawing lessons.

  • Unity 2022.3
  • C#
  • Live camera overlay

Android · Personal product

Illustrative photo: a player in a VR headset with hands raisedIn development

Illustrative stock photo. Captures coming soon.

VR and MR

PunchVerse VR

Boxing and fitness for Quest 3, including a mixed-reality mode.

  • Unity
  • OpenXR
  • Mixed reality passthrough

Meta Quest 3 · Personal product

Abdur Studio

My own label for games, mobile apps, AR/VR and interactive experiences. Small by design: you work directly with the developer building your product, from prototype through release.

I build in Unity and C#, and I work through the whole chain: gameplay and UI, builds for Android and iOS, testing on real phones and headsets, and tracking down the crashes and frame drops that only show up there.

  1. Step 1Concept & prototype

    A playable build early, to test the idea.

  2. Step 2Design & build

    Gameplay, UI and systems in Unity.

  3. Step 3Test & optimize

    On real phones and headsets.

  4. Step 4Release

    Store builds, listings and support pages.

Technologies and tools

What the projects above are actually built with.

Engine and code

  • Unity 2022.3 LTS
  • C# with assembly definitions
  • Universal Render Pipeline
  • EditMode and PlayMode tests
  • Procedural content and editor tooling

AR, VR and mixed reality

  • AR Foundation and ARCore
  • ARCore face tracking
  • OpenXR and XR Interaction Toolkit
  • Meta Quest 3, passthrough

Mobile and stores

  • Android (IL2CPP, ARM64) and iOS builds
  • Google Mobile Ads with consent
  • Unity In-App Purchasing
  • Store listings and privacy pages

Networking and backend

  • ASP.NET Core WebSocket game servers
  • Networked multiplayer in Unity
  • Java VpnService and Xray-core
  • Git and scripted headless builds

Experience and work with

Vimersive Studio: where virtual meets real

A separate studio focused on 3D modelling, virtual reality, 3D exhibition booths and interior visualisation. I lead Vimersive as CEO. Work shown here belongs to Vimersive Studio and its clients.

Visit vimersive.studio ↗

Vimersive enquiries: info@vimersive.studio · Instagram · TikTok · YouTube

Let's work together

Tell me what you are building. I will reply with honest questions, a rough plan and what it would take.

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